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Avatars, Teachers and other mythological creatures
Claire Brooks
Carole McCulloch
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Claire
is the Coordinator of Off Campus Studies at Wodonga
Institute of TAFE, Victoria. As well as coordinating
the tutor and learner support systems for conventional
distance delivery she is responsible for developing
alternative delivery options which increase access
and options for learners. She convened the (Wodonga
TAFE)Flexible Learning Action Group- a cross organisational
interest group looking at technology and education
and organisational change. This involvement continued
in the strategic planning group addressing Innovation,
Online education and associated Professional Development
issues. Claire has a long involvement in online education
and training and has developed materials, taught and
promoted teaching and learning online programs. She
is one of 23 inaugural ANTA Flexible Learning Leaders
(http://flexiblelearningleaders.webtrax.com.au)
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Carole
is a Gemini, born in the year of the Rooster. Mercurial,
argumentative, charming and flamboyant, Gemini Roosters
have places to go, people to see, and are unrestricted
by domestic routine.
Carole has two grown children
and one grandchild. She is fond of reading about her
destiny in the stars, the tarot and in greek mythology.
Carole currently works as an
online course developer for the Training Design department
at the Wodonga Institute of TAFE (Technical and Further
Education) and for the School of Business and Commerce
for Swinburne University of Technology. She has extensive
home grown knowledge of the WebCT platform and others.
Carole has worked as a secondary
college teacher, a TAFE teacher and co-ordinator,
a workplace trainer and an instructional designer
and writer of educational materials. Some of the online
versions of these materials can be viewed at the Wodonga
TAFE or at the TAFE VC (Version 2)
Carole lives and works in Baranduda,
a small rural community close to Wodoonga, a town
on the border of Victoria and New South Wales in Australia.
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Description
This presentation will discuss the role of avatars
fictional personalities as teaching aides during a
statewide professional development program for Victorian
(Australian) vocational educational personnel during
1999.
We developed and presented a training program for teachers
and administrators of a Virtual Campus - a centralised
communication delivery online platform - for the post-secondary
education sector in Victoria. Part of that development
lead to the creation of two avatars as guides, mentors
and practitioners of online teaching and learning.
The discussion will cover the development of the avatars,
commentary about the uses of avatars, and ideas and
strategies for improving use of the technique in other
online course creation. Descriptions of the use of
narratives and storytelling as teaching/learning devices
and issues around surrounding fictionalising and creating
alternative personas by teachers will be raised.
This presentation is about the use of created identities
for teaching and learning, not necessarily about high
tech, high graphic 3D representations that might be
encountered in MOOs.
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Presentation
Introduction
The Professional Development for Online Education program
brought together four different competitive organisations
(the consortium) to collaborate in providing five
online modules for teaching in an online environment,
for 150 staff members of Vocational Educational and
Training organisations, across the state of Victoria
in 1999.
The consortium worked as a 'virtual team' using communication
technology to stay in touch with one another as the
project evolved. We used 'First Class' for internal
project communications and the TAFE Virtual Campus
(TAFE VC) as the delivery platform. The TAFE VC is
a purpose built delivery platform that consists mainly
of a Learning Centre that provides Lessons, Assessments,
Resources and Learner Records, as well as a Communication
Centre that provides discussions and chat utilising
the WebBoard 4.0 program. Learner Records are stored
in a database for each learning unit for each provider.
The consortium developed a web site called the Teaching
Online Training Institute (TOTI - a fictional place
or virtual environment) separate from the TAFE VC,
containing pages of content, information and supportive
materials.
Part of the supportive materials included
stories based on our own and others experiences of
teaching and learning online. These were built from
a previously used 'virtual' dialogue technique called
'Dear Tutor/Dear Me'. This 'story telling strategy'
has been used at a variety of Professional Development
conferences in Australia during 1998 and 1999. It
demonstrates a way of describing what support is required
by teachers and learners alike in the online environment,
through the use of dialogue between a tutor and their
mentor using email.
This paper has previously been published for the Queensland
Open Learning Network and for the Victorian Open Training
Services organisation now called TAFE Frontiers and
can be seen at the following locations:
QOLN
Development of this idea then lead to the creation
of two fictional characters Nettie Quette and Wyatt
Url, who are the avatars in the Professional Development
for Online Education program.
Their creation became a 'virtual game' for
the development team and eventually an opportunity
to explore how they might assist learners in this
program and subsequently enabled us to follow 'flights
of fantasy' which we otherwise could not have done.
These avatars became virtual extensions of the actual
mentors who were the major contributors to the program.
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Avatar's Role
What is an avatar? What do WE mean when we use the
term?
"The word 'avatar' means 'incarnation' or
'manifestation.' It is an appropriate choice to describe
the icons people use to visually represent the facets
of their identity. A more specific definition, from
Hindu mythology, is the incarnation of a god. Perhaps,
unconsciously, people take their 'avs' seriously because
it indeed feels like a divine product. To place oneself
into a form created from one's own imagination is
the essence of creativity. It's God-like."
We didn't quite go that far in our use of
Nettie and Wyatt, but our avatars certainly enabled
us to explore our creativity and share the mentoring
tasks amongst the team of teachers.
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Avatars' description
The characters of Nettie and Wyatt were created by
the combined efforts of instructional designers and
graphic artists. The first steps began as the metaphor
for 'getting ready for online learning' and was likened
to the fear factor involved in learning to swim. Descriptions
of the feeling of 'being thrown in at the deep end',
of 'drowning online' and 'preparing for the high dive'
and the various states of readiness of teachers, were
captured in the following graphic image designed around
the swimming pool metaphor.
The small figure poised on the diving board
above the pool, was nicknamed WIOT, short for Wodonga
Institute of TAFE, and the name Wyatt Url grew from
there. He needed a female partner so Nettie Quette
was created, building on a well known phrase used
in online chat rooms, netiquette.
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TOTI
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Avatars' image
As we progressed in our development and the stories
of the avatars grew, tensions arose amongst members
of the team. The graphic designer for example created
an image of Nettie which did not fit with the image
some of us had in mind. Some preferred to think of
her as older, more like themselves, rather than the
sturdy, pony-tailed youngster portrayed by the graphic
image. This became even more of an issue when the
web designer (who is male) created a beautiful, slim,
blonde sylph as his representation of Nettie. Not
quite what the original artist had in mind either.
The aim of one team member was to have these characters
act as role models and examples for the people undergoing
the training. It was not certain that it could be
done effectively if their image and identity was too
far removed from that of the 'average' TAFE teacher.
In this instance many felt that the characters were
too young in appearance and should age throughout
the program. On the other hand, others felt that they
should remain ageless. Not a grey hair or a wrinkle
in sight. (They didn't think it mattered that Wyatt
was always drawn without hair and most often wearing
a cap.)
However, these discordances did not seem to affect
any of the students. Perhaps having the variety of
looks, enabled them to identify with whichever Nettie
or Wyatt they felt most comfortable with.
Most learners came to accept the presence of Nettie
and Wyatt throughout their learning experiences and
became quite used to 'speaking' with both on the discussion
boards and in the chat rooms. In fact, some learners
so clearly identified Nettie and Wyatt with their
own mentors, that they sometimes called them by these
names when talking to them in person.
Some learners, however, found the avatars distracting
and couldn't quite work out what they were for. This
seems, anecdotally, to be the response of the male
participants.
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Avatars' duties
We felt that the use of avatars reinforced our plan
to create diversity for the learner in the online
environment. Nettie and Wyatt enabled us to bring
in other viewpoints, sometimes politically incorrect
viewpoints, without being personally identified with
them.
Nettie and Wyatt enabled us to address some of the
gender issues which became apparent throughout the
program. Almost all of the development team and the
overwhelming majority of the implementation team,
were female. We can postulate theories of why that
is... but will not go into it here, preferring to
leaver it for some further research on the gender
of online teachers and learners.
Having two additional people to take part in the threaded
discussions and especially in the chat sessions was
a bonus. Sometimes an interesting thread would begin
and then peter out. The lifetime and relevance of
the thread was often extended by one or more of the
teachers using the Nettie and Wyatt personas to bring
in other viewpoints and perspectives. This certainly
looked better than a WebBoard dominated by the teachers
postings, and created a much more dynamic and up-to-date
discussion board.
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Benefits of avatars
a) Communications
Feedback indicated that students were quite happy
to have communication with Nettie and Wyatt in
the WebBoard - where each person could choose
to identify themselves, or not.
However they were not so keen to engage in a chat
tutorial with Nettie and Wyatt. They indicated
that they would rather know who they were talking
to. There have been many scare stories of 'chat
room' and dangers of the Internet and as many
of our students were very raw beginners they wanted
some security of knowing exactly who was present
online with them. We believe these attitudes will
change as the teachers become more familiar with
online environments. These feelings of fear, shyness
are also useful learning as examples of how it
is likely their students may feel initially.
Some of the distrust was overcome by using Nettie
and Wyatt as guest interviewees in the chat sessions.
This also helped flesh out their identity, illustrated
the learning they had undertaken to become online
teachers and encouraged greater risk taking in
a safe environment.
b) Problem solving
As part of the learning strategy for the program
we used a problem-solving approach in some online
activities. Essentially this meant that individuals
took on roles and corresponded by email about
an issue.
For example, a scenario focussing on the various
opinions about Genetically Modified Food was used
as a learning activity to engage the learners
in role play while using electronic communication
facilities such as discussion boards, e-mail and
chat rooms. Each participant was asked to take
on the role of representative from either the
farmers groups, scientists, environmentalists
or consumers. The purpose of this strategy was
to explore the success rate of role playing as
an alternative teaching technique for teachers
to use in online delivery.
By using the avatars' presence in the WebBoard,
various teachers were able to communicate with
a wide range of learners. They could also distance
themselves from the assessment role and act as
mentors and coaches whilst in that role.
We developed the materials in teams, and therefore
it made sense to continue to share expertise with
the learners without holding onto the 'authorship'
of the message.
Some issues in online teaching e.g. political factors,
budgets and so on, benefit from an impartial or
even deliberately provocative point of view. This
stance could be taken by an av to avoid compromising
the teacher/mentors.
c) Team teaching
By using the avatars' presence in the WebBoard,
various teachers were able to communicate with
a wide range of learners. They could also distance
themselves from the assessment role and act as
mentors and coaches whilst in that role.
We developed the materials in teams, and therefore
it made sense to continue to share expertise with
the learners without holding onto the 'authorship'
of the message.
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Avatars for the future
We anticipate using this technique in a more focussed
example in the next delivery of the program. The trainee
online teachers will be asked to take on roles outside
their normal day-to-day roles such as managers, students,
or administrators. This will give them an opportunity
to explore a wider range of issues relating to implementing
online teaching in their own organisations.
In the extension of the delivery in 2000, we anticipate
a larger number of the teaching team taking on the
personas of Nettie and Wyatt, as they continue to
teach the five modules in the Professional Development
for Online Education program.
While we recognise that using theatre and role playing
can be very powerful techniques in teaching, no single
strategy is right for everybody. In the future we
will be more explicit about the use of created characters,
and encourage our learners to take on different personas
of their own creation.
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Why did we use avatars?
We were able to:
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Speak in a different voice
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Model alternative behaviours
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Introduce variety in email postings
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Include 'more' people in chat sessions
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Demonstrate the value and uses of role play
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Distance ourselves from a teaching role at
times
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Differentiate between teaching and assessment
roles
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Explore the comments from learners in an objective
manner
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Provide meaningful scenarios and examples to
create realism
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Use avatars as representatives of good practice
online and role models
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Use their experiences, good and bad, to guide
new learners
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Create a theme for the graphic illustrations
in materials
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Provide the consistency of 'voice' and style'
in the learning activities, and
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most of all it was fun!
Our intentions are now to:
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Extend the use of avatars throughout the online
experiences in the program for 2000
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Increase the use of the narratives on the WebBoard
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Restructure the use of story telling at the
website
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Encourage greater use of virtual persona's
by teachers on the WebBoard
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Enhance the benefits of mentoring for participants,
especially as they begin developing their
own online learning units
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Encourage flexibility in the delivery of vocational
courseware by the use of role play
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Model for the participants 'good practice'
of online teaching with further examples presented
by the avatars Nettie and Wyatt.
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Conclusion
Our experiences in the six month project for the delivery
of the Professional Development for Online Education
for Vocational, Educational and Training organisation
(VET) personnel, have provided an excellent basis
for the re-development of new online materials, delivery
strategies and avatar mentoring. The project has been
extended for a further 12 months and we will have
an opportunity to explore the use of avatars and perhaps
more interactive versions of them, in the new development.
As an organisation, we have benefitted enormously from
the experiences of the project and can now explore
the use of similar strategies in the development of
a growing range of vocational courses being offered
online by our organisation. A number of them are currently
being implemented.
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